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๐Ÿ•ต๏ธ Use case

Mystery trails

Whodunnits solved by reading the world around you

Players must find a plaque, a sign, a date carved over a door โ€” and type the answer to unlock the next chapter of the story. Wrong answers keep the secret.

How to build it

  1. Write the mystery first

    Plan your story as chapters, each ending with a clue that points to a real place and a question only that place can answer.

  2. Set question gates

    For each waypoint, enter the question ('What year is carved on the gate?') and the accepted answer. Add a hint for stuck detectives.

  3. Attach the story pages

    Give every waypoint its narrative pages โ€” what the detective learns there. Intro pages set the scene when players join.

  4. Order the trail

    Switch on waypoints in order so nobody skips to the ending, and put the final scene behind a code-gated tranche.

  5. Publish & follow your readers

    Share the link; the tracking panel shows exactly which chapter every reader has reached.

For example

โ€œThe Harbour Lettersโ€ โ€” a six-stop Victorian mystery where the killer's name is assembled from dates on real gravestones and ship plaques.